Friday, December 21, 2018

Laguna Seca keeps place on WSBK calendar after all

Laguna Seca keeps place on WSBK calendar after all:




Laguna Seca has been added to the 2019 World Superbike schedule despite previously announcing it would not host the championship next season.
The Californian venue issued a statement in November to say that WSBK would not race in North America at all in 2019, and a subsequent provisional calendar had the track missing from its usual mid-July slot.

South African track Kyalami was poised to fill this gap and host a WSBK round for the first time in nearly a decade.

But in a revised 2019 calendar released on Wednesday, Laguna Seca was listed as the ninth round on 12-14 July - one week earlier than the 'TBA' slot on the previous draft.

The remainder of the schedule remains unchanged, with Phillip Island opening the season on February 22-24 and Qatar again hosting the finale on October 24-26.

Traveling historical information for starting period


Traveling historical information for starting period :
  We all go on vacation, usually to the sea, if in any way possible. Or to the mountains to ski. Well, there are enough places one can go to and visit, and be diverted, of course. As long as it’s exotic enough and doesn’t remind us of our everyday life it’s perfect. One might ask what’s wrong with everyday life but that question is beside the point. To get away from the routine, to take a break, as we say, from life itself. That’s what we all want and crave for. And there are so many ways of spending one’s holiday travelling...just think of  the many offers that jump at us from every corner of our surroundings: holiday on the beach, to relax. Adventure holidays, without endangering us, naturally. Educational trips to broaden the view, and I could go on and on. The newest thing is actually extreme sports, such as rock climbing and the like. Ever thought about why we seek the danger? Why we seem unable to stop trying to find ever more exotic and thrilling activities? I guess, this is simply a reflection of  society’s not being at ease with life as a whole. People search for the ultimate kick, for whatever reason. The modern human being is used to travelling, and addicted to it. As soon as we have a day off, we are heading for... well, for everywhere, really, as long as it’s not here!

Historical of Games and early history of video games

Historical of Games and early history of video games:
  •    The history of video Games spans a period of time between the invention of the first electronic games and today, covering a long period of invention and changes. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video gamesgaming consoles and home computer games were introduced to the general public. Since then, video gaming has become a popular form of entertainment and a part of modern culture in most parts of the world. The early history of video games, therefore, covers the period of time between the first interactive electronic game with an electronic display in 1947, the first true video games in the early 1950s, and the rise of early arcade video games in the 1970s (Pong and the beginning of the first generation of video game consoles with the Magnavox Odyssey, both in 1972). During this time there were a wide range of devices and inventions corresponding with large advances in computing technology, and the actual first video game is dependent on the definition of "video game" used.

 

             Following the 1947 invention of the cathode-ray tube amusement device, the earliest known interactive electronic game as well as the first to use an electronic display, the first true video games were created in the early 1950s. Initially created as technology demonstrations, such as the Bertie the Brain and Nimrod computers in 1950 and 1951, video games also became the purview of academic research. A series of games, generally simulating real-world board games, were created at various research institutions to explore programming, human–computer interaction, and computer algorithms. These include OXO and Christopher Strachey's draughts program in 1952, the first software-based games to incorporate a CRT display, and several chess and checkers programs. Possibly the first video game created simply for entertainment was 1958's Tennis for Two, featuring moving graphics on an oscilloscope.